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Wednesday, January 05, 2011

Administrative Session

Moving back to 4e. Spent the night repatching and leveling up.

Adventurers say the darndest things

Journal excerpt from The Legend of Saramago and the Sixth Mage Guild:
Finally, deciding that we could move inland and interact with the natives we head for the large city in the southern region. We enter the city and the ranger was still on recon. Sent him a message that we were in town. Shortly before  nightfall the entire town goes on alert and we see our friend.  I try to explain to the authorities but they will have none of it. By the next day we have agreed to protect a caravan traveling to the northern city. One small encounter with two airsleds, but the big problem occurred when we approached the city with its smoky stacks and machine noises. A large airship came out to greet us and a commander, whom I immediately disliked with fervor, explained that no caravans were needed but they would take the goods for us. Simple thieves, no respect for them.  I explain that I hired these adventurers to assist me on a cartographic mission to discover pre-cataclysmic sites by the Sixth Mage Guild. He seemed way to interested and we were 'asked' to accompany them. It felt very much like being held against our will and when we were finally let out to go to the bathroom I casted a Rope Trick from memory and we climbed in.

Wednesday, December 01, 2010

Stand up or just sit down

  Journal excerpt from The Legend of Saramago and the Sixth Mage Guild:
Deciding to take passage on ships to follow the trail of ancient sites we decide on a island in the Confedaracy of Matar
Our first attempt to land was fraught with disaster as the natives are militant in nature and use magically powered carts to fly and drop alchemist fires. They could be pirates, but who knows. Being attacked we managed to kill a driver of one and destroying another. The ships captain brings us along side the other cart and the ranger flys it back  to the island(with the inn). Days are spent in preparation for a recon mission learning to fly the machine. I myself, use the time to write scrolls of much needed utility spells I find myself constantly needing and not wanting to memorize each day. We head back out to the island (which was patched and is 80miles wide), and try and get the captain to drop us off but have to bribe him 120gold(I would have gladly paid 300 to gain access to another ancient site/temple/castle) The ranger heads off on his recon mission coming back after a grid pattern to let us know where to camp. 
Two days pass...
At least I can catch up on reading and a few more scrolls. Quite a few variant spells I will have to work on that will help with things such as they are here like vast gorges that drop miles into the core of the planet. Variant of the Floating Disc that isn't tied to the ground but instead anchored by means of some sort of rope or chain which can be pulled. Some research in the flying machines engineering skills and I think we could advance the science with a few of the conversations the priest and I had over the campfires. I find it interesting that for a dwarf and priest he seems quite able as a healer. I hope there is a land feature here on this island that is out of place, untouched, and still buried underground.
Finally, the ranger returns... then flies by followed by two more 'sleds'. Later he does walk into camp and tells us that he didn't find anything of note yet.