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Tuesday, August 25, 2009

Session 3
Heading to the Moathouse, because of rumors of sightings of black robed figures on the roads near there. The party makes the two day journey without event. Finding the moathouse in complete disrepair they enter and begin looking around. They find a few dead people with black cloaks on and a young blue dragon attacks. The dragon put up a good fight but didn't last very long. Searching around they find very little but find a stairway down.
Gnolls amubush them at the bottom of the stairs and they find the town paladin, Xaod, chained and nearly dead having been feasted upon by ghouls. They release and heal him and continue and find a woman in black robes with some gnoll guards looking at a blanket with artifacts gathered on it. In one round the gnolls are dead and the woman is tied up. They head back to town.



Session 4
Back in town they talk to Burne, the aging adventuring wizard, about the strange symbols and statues they found. Burne tells them that the symbols are actually related to a imprisoned god named Tharizdun and connected with the Temple of Elemental Evil. Going back to the moathouse they find it empty of any enemies and have a hard time figuring out the shallow well/pool. Eventually, they break into a large cavern with a huge obelisk of black and purple stone. A crazed priest lurks in the dark but runs away madily cackiling. A few times the monk touched a object and was hurt, paralyzed, and once teleported.
Searching out the entire area doesn't provide them with to many clues.

They find the secret exit and find the wagon tracks and follow them. Two days later they catch them at night and take them out, only after the two priests Melded into the Stone statue to escape, but a few hours later they pop out only to be dispatched.

Back to Hommelet to research, level up, sell, and make scrolls and potions.

Session 5
Finding out about old mine to the west they head off. 5 days into their travels, the priest is supposed to be on watch, but is sleeping as a wyvern comes and tries to snatch him away. Everyone wakes up and drives him off.
2 days later they arrive at the base of a large mountain chain with a dormant volcano and a small road leading up.
About 3000 ft up they find a large gate complex but with open doors. A large hallway depicts scenes of brutality, hellfire, and elemental destruction. The find a barracks full of gnolls and a well placed fireball dispatches them all, then a ogre and a half elf emerge from their rooms and gnoll reinforcements come and a large battle ensues. Some well planned tactics and a 10ft wide lightning bolt make short work...

Tuesday, August 04, 2009

Session 2

After running through the Mill's basement and removing the evil priestly types, our heroes returned to the Inn of the Welcome Wench to celebrate. The next morning, a paladin(Matt) arrives at the inn asking for Xaod, and being introduced to the party. Casting Detect Evil on everyone who enters the inn. He finds the baker, a woman, radiates evil. So they get up and follow her as she delivers her baked goods around town. Eventually asking her if she knows Karlun, to which she replies, "Of course I do, hes the miller." So off to check the millers house, which they find open and Karlun and his wife murdered inside. A passerby alerts Elmo, the militia captain, and he arrives shortly with a few of Burne's Badgers. Elmo figures out that the party couldn't have done it because they are two plus days old. He mentions that black robed men sighted east of town again, and mentions to Cabel(Matt) that his buddy Xaod went to the moathouse two days ago.
So off to the moathouse the party goes. Two days travel uneventful.
The dilapidated fortress is quiet so they enter. Upon entering the great hall the monk(Mark) spots the dragon slinking in a shadowed hallway. Combat ensues and its back and forth but the dragon dies while doing a decent amount of damage. Exploring the rest of the upper story they find little and move down the stairs.
Two gnoll guards attack at the bottom of the stairs and are just as quickly taken out. They find a prison room and Xaod manacled to a pillar with a ghast gnawing on him, still alive. They free him and Spugnoir, who explains that these evil priests are excavating the lower levels, and continue exploring. They find a priest with two gnoll guards cataloging artifacts on a blanket. It takes like three rounds and they are all dead, the closet full of undead unused. Finding a secret door that continues down... they rest.