Session 2
After running through the Mill's basement and removing the evil priestly types, our heroes returned to the Inn of the Welcome Wench to celebrate. The next morning, a paladin(Matt) arrives at the inn asking for Xaod, and being introduced to the party. Casting Detect Evil on everyone who enters the inn. He finds the baker, a woman, radiates evil. So they get up and follow her as she delivers her baked goods around town. Eventually asking her if she knows Karlun, to which she replies, "Of course I do, hes the miller." So off to check the millers house, which they find open and Karlun and his wife murdered inside. A passerby alerts Elmo, the militia captain, and he arrives shortly with a few of Burne's Badgers. Elmo figures out that the party couldn't have done it because they are two plus days old. He mentions that black robed men sighted east of town again, and mentions to Cabel(Matt) that his buddy Xaod went to the moathouse two days ago.
So off to the moathouse the party goes. Two days travel uneventful.
The dilapidated fortress is quiet so they enter. Upon entering the great hall the monk(Mark) spots the dragon slinking in a shadowed hallway. Combat ensues and its back and forth but the dragon dies while doing a decent amount of damage. Exploring the rest of the upper story they find little and move down the stairs.
Two gnoll guards attack at the bottom of the stairs and are just as quickly taken out. They find a prison room and Xaod manacled to a pillar with a ghast gnawing on him, still alive. They free him and Spugnoir, who explains that these evil priests are excavating the lower levels, and continue exploring. They find a priest with two gnoll guards cataloging artifacts on a blanket. It takes like three rounds and they are all dead, the closet full of undead unused. Finding a secret door that continues down... they rest.
Tuesday, August 04, 2009
Campaigns:
Return to the Temple of Elemental Evil
Thursday, July 30, 2009
Session 1
Enter the Village of Hommlet
For various reasons, our party finds themselves drawn toward the village of Hommlet. For most of them it is because of family history being tied to the Battle of Emridy Meadows that happened some 15 years ago, for another it is just the path before him.
Joining up and entering the village, they begin to explore around and find out if there is anything amiss. Soon they find that dark cloaked individuals have been seen in the surrounding area and that strange things have been going on at the mill.
Heading to investigate the mill, the monk sees a small metal crafted owl in a tree directly opposite of the mill entrance, and the wizard(Tim) magic missles it to pieces. The two commoners working there assume they are "Karlun's friends" and directs them to the basement.
Heading to the basement, they find four people, two of which are casting spells. A fight ensued and the parties monk(Mark) got hurt quickly, and so did the fighter(Aj). Cause fears flying around, banes, and a bad attempt at a hold person. Finally, they were dispatched.
Enter the Village of Hommlet
For various reasons, our party finds themselves drawn toward the village of Hommlet. For most of them it is because of family history being tied to the Battle of Emridy Meadows that happened some 15 years ago, for another it is just the path before him.
Joining up and entering the village, they begin to explore around and find out if there is anything amiss. Soon they find that dark cloaked individuals have been seen in the surrounding area and that strange things have been going on at the mill.
Heading to investigate the mill, the monk sees a small metal crafted owl in a tree directly opposite of the mill entrance, and the wizard(Tim) magic missles it to pieces. The two commoners working there assume they are "Karlun's friends" and directs them to the basement.
Heading to the basement, they find four people, two of which are casting spells. A fight ensued and the parties monk(Mark) got hurt quickly, and so did the fighter(Aj). Cause fears flying around, banes, and a bad attempt at a hold person. Finally, they were dispatched.
Campaigns:
Return to the Temple of Elemental Evil
Saturday, July 25, 2009
We tried it.
4e that is. Committee vote says move on, or back as the case may be to 3.5x.
So, next week we are starting campaign with x4 xp so that everyone can get to epic levels, instead of just making a epic character.
4e that is. Committee vote says move on, or back as the case may be to 3.5x.
So, next week we are starting campaign with x4 xp so that everyone can get to epic levels, instead of just making a epic character.
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