Tuesday, December 08, 2009
Tuesday, November 24, 2009
And then the boat turned 180 degrees
The battle over with The Third, they are standing in her room searching around when the priest disappears and the paladin reappears. The paladin moves for the next door and opening it they see a human male standing at the ready (he did hear through the walls) fully ready to fight. The paladin rushes forward bursting through the Forbiddance and attacking for little damage. Everyone who entered the room had to look at a Symbol of Death and very quickly the paladin was alone, the rest of his party dead on the ground. The evil priest takes a step back and casts a spell and the paladin finds himself dazed, paralyzed, and weakend from a Blasphemy spell for two minutes. The evil priest tries a spell, the paladin saves, tries another, the paladin saves, priest vanishes, reappears, casts another spell.
Blackness for all.
Time passes.
"He will be mine!" Thrommel commanded pointing at the paladin. The First shook his head, "We have bigger plans for him. You can have his companions as they are of no consequence to our plan."
Awakened to conscious thought again, this time there is a hunger inside you and a new found power that excites you. Soon, books are made available that tell in detail about the true history of the temple and just what the plan is. The wizard makes a series of rolls about the process of returning Tharizdun and he can't seem to figure out just how they are going to do it and he doesn't think its actually possible. The Temple begins sending them out across the land on missions to acquire items or aid in the capturing of slaves for sacrifice or feeding. Weeks turn into months, and nearly a year later the Temple sends them as emissaries to a place called Skull City, a city of necromancers dedicated to undeath and the Tomb of Horrors that they sprung up around.
A simple two day journey by air to the Vast Swamp, and to a large city with black stone walls, an undead gate guarded by Dark Nagas, and a city of mostly undead or aspiring necromancers. An gnarled, magic twisted old man takes them on a tour of the city proper. The mad Danele, prophet of Acererak, so haunted by visions of evil that he gouged his own eyes out after painting a 40 foot mural on the wall. A crazed woman clutching a book approaches them and speaking in halting, broken words she says that she was there, inside the tomb with her friends, but they are all dead now. For some reason (wink) she feels compelled to give them the book she carries. The Journal of the Tomb, detailing Desatysso's group that entered the Tomb some time ago, that ended with sadness and seeming a wizard who went to the next level, what ever that is.
Heading to the Black Academy the party meets Leon the entrance guardian who says no one enters without a good reason. Being a human who is alive, the wizard uses his dominate ability to gain entry and replace the paladins longsword with Leon's greatsword(hehe). In the foyer of the academy, they meet Mistress Ferranifer, a vampire necromancer who is also the headmaster to the school. They explain that they are emissaries for the Temple and that they only wish to begin a dialogue to better ties for the future.
Blackness for all.
Time passes.
"He will be mine!" Thrommel commanded pointing at the paladin. The First shook his head, "We have bigger plans for him. You can have his companions as they are of no consequence to our plan."
Awakened to conscious thought again, this time there is a hunger inside you and a new found power that excites you. Soon, books are made available that tell in detail about the true history of the temple and just what the plan is. The wizard makes a series of rolls about the process of returning Tharizdun and he can't seem to figure out just how they are going to do it and he doesn't think its actually possible. The Temple begins sending them out across the land on missions to acquire items or aid in the capturing of slaves for sacrifice or feeding. Weeks turn into months, and nearly a year later the Temple sends them as emissaries to a place called Skull City, a city of necromancers dedicated to undeath and the Tomb of Horrors that they sprung up around.
A simple two day journey by air to the Vast Swamp, and to a large city with black stone walls, an undead gate guarded by Dark Nagas, and a city of mostly undead or aspiring necromancers. An gnarled, magic twisted old man takes them on a tour of the city proper. The mad Danele, prophet of Acererak, so haunted by visions of evil that he gouged his own eyes out after painting a 40 foot mural on the wall. A crazed woman clutching a book approaches them and speaking in halting, broken words she says that she was there, inside the tomb with her friends, but they are all dead now. For some reason (wink) she feels compelled to give them the book she carries. The Journal of the Tomb, detailing Desatysso's group that entered the Tomb some time ago, that ended with sadness and seeming a wizard who went to the next level, what ever that is.
Heading to the Black Academy the party meets Leon the entrance guardian who says no one enters without a good reason. Being a human who is alive, the wizard uses his dominate ability to gain entry and replace the paladins longsword with Leon's greatsword(hehe). In the foyer of the academy, they meet Mistress Ferranifer, a vampire necromancer who is also the headmaster to the school. They explain that they are emissaries for the Temple and that they only wish to begin a dialogue to better ties for the future.
Campaigns:
Return to the Tomb of Horrors
Wednesday, November 18, 2009
Session 13
Sleeping in the large chamber where the arrowhawks had been and where the ogres had tried to kill them, the Secure shelter was quiet. Until a rapping at the door was heard. Getting up and realizing that the paladin was missing and the priest was back who was opening the door only to find a human male with scarred face and simple black robes.
"My name is Varachan and I think its time we had a conversation."
He explains that he has had a change of heart and is no longer a priest of Tharizdun. He wishes to atone for his sins and by helping the party believes he is. He explains all about the Doomdreamers and their plan to resurrect Tharizdun so he can come back and destroy the world. He says that he came forward because he had not heard from Hedrack in a few days and when he went to check on him he found the secure shelter. He truly wishes to help subvert the Doomdreamers and stop them from reviving Tharizdun. He explains all about the recovered temple and what is to go on there with the elemental nodes along with the Orb of Silvery Death and the Champion of Elemental Evil. He tells them that the magmin ambassadors could be a great way to encase this whole mountain in lave and on the way shows them a secret door that leads out to the Blasted yard, with its huge iron spike pounded into the center of the volcano. With some diplomacy the magmin agree that being used by priests of Tharizdun who lied and said they were of the Elder Elemental Eye certainly did not make them happy, and they would be glad to excite the volcano and make it erupt when they said it was time.
From the cliffside path that leads down from the secret door to the Blasted Yard, the wizard began ferrying people using his Dimension Door ability down to the door. Varachan comes down to open the door then leaves saying that he cannot risk any more, he does tell them to say "Tharizdun is great" upon entering this chamber and one other. Entering the Black Spike, it is bigger inside than outside, also strangely there is a purple stone just sticking down from the ceiling and wrought iron stairs going up. Going up they find a vrock who stands down upon uttering the words. Up again, and they find the purple stone now takes up most of the room in the tower and shapes seem to be floating in it. Once more up they hear, "The dark God gives much to those who risk much" and they find a skeleton fortune teller. The rogue pulls three cards, get out a situation, and three wishes. The fighter pulls 10 cards(no I don't run things like Decks and wishes like the rules say)and gets out of problems and major magic weapon (+5 Ghost Touch Heavy Flail), 1 wish, and loose all wealth, loose a level, gain a level, defeat your next encounter to level. The mage drew a few and got a major magic weapon(+3 Icy Burst Longsword) and three wishes.
Up the iron stairs one more time brings them to a sitting room with two doors. They open one and find a priest in reverie. Trying to enter the room, only the wizard gets through at first because of some spell(Forbidance). The priest let out a howl and stunned everyone but the wizard, but a priest cannot stand up against massive damage round after round so....
Sleeping in the large chamber where the arrowhawks had been and where the ogres had tried to kill them, the Secure shelter was quiet. Until a rapping at the door was heard. Getting up and realizing that the paladin was missing and the priest was back who was opening the door only to find a human male with scarred face and simple black robes.
"My name is Varachan and I think its time we had a conversation."
He explains that he has had a change of heart and is no longer a priest of Tharizdun. He wishes to atone for his sins and by helping the party believes he is. He explains all about the Doomdreamers and their plan to resurrect Tharizdun so he can come back and destroy the world. He says that he came forward because he had not heard from Hedrack in a few days and when he went to check on him he found the secure shelter. He truly wishes to help subvert the Doomdreamers and stop them from reviving Tharizdun. He explains all about the recovered temple and what is to go on there with the elemental nodes along with the Orb of Silvery Death and the Champion of Elemental Evil. He tells them that the magmin ambassadors could be a great way to encase this whole mountain in lave and on the way shows them a secret door that leads out to the Blasted yard, with its huge iron spike pounded into the center of the volcano. With some diplomacy the magmin agree that being used by priests of Tharizdun who lied and said they were of the Elder Elemental Eye certainly did not make them happy, and they would be glad to excite the volcano and make it erupt when they said it was time.
From the cliffside path that leads down from the secret door to the Blasted Yard, the wizard began ferrying people using his Dimension Door ability down to the door. Varachan comes down to open the door then leaves saying that he cannot risk any more, he does tell them to say "Tharizdun is great" upon entering this chamber and one other. Entering the Black Spike, it is bigger inside than outside, also strangely there is a purple stone just sticking down from the ceiling and wrought iron stairs going up. Going up they find a vrock who stands down upon uttering the words. Up again, and they find the purple stone now takes up most of the room in the tower and shapes seem to be floating in it. Once more up they hear, "The dark God gives much to those who risk much" and they find a skeleton fortune teller. The rogue pulls three cards, get out a situation, and three wishes. The fighter pulls 10 cards(no I don't run things like Decks and wishes like the rules say)and gets out of problems and major magic weapon (+5 Ghost Touch Heavy Flail), 1 wish, and loose all wealth, loose a level, gain a level, defeat your next encounter to level. The mage drew a few and got a major magic weapon(+3 Icy Burst Longsword) and three wishes.
Up the iron stairs one more time brings them to a sitting room with two doors. They open one and find a priest in reverie. Trying to enter the room, only the wizard gets through at first because of some spell(Forbidance). The priest let out a howl and stunned everyone but the wizard, but a priest cannot stand up against massive damage round after round so....
Campaigns:
Return to the Temple of Elemental Evil
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