- Party (AJ, George, Todd) find a bill looking for mercenaries in Bryce's Field
- Party decides to investigate and leaves Arunum for Bryce's Field
- Party arrives in Bryce's Field and secures lodging at Stan's inn
- Rogue does a little creeping around on the inn roof after dark
- Party goes to meeting place early, is told to come back later
- Party goes back to inn and gathers some intel on the town and compound, finds out about the background of the buried temple and goblin attacks
- Party goes to meeting, meet Rorst, business manager for The Group™
- Rorst fills party in on goblin attacks starting up again after The Group™ having routed them earlier in the year
- Rogue tries to bluff more gold out of Rorst, fails; Rorst has the quartermaster equip them with whatever they need, plus potion of healing for each
- Party heads to tree line to investigate the location of goblin lair, no encounters on the way
- Party encounters goblin lookouts; rogue sneaks past lookouts, but doesn't notice them; lookouts attack cleric and fighter; both lookouts killed by rogue; bodies looted, warning whistle found
- Party decides to use whistle and ambush responders
- Ambush goes poorly; cleric is taken down, fighter nearly incapacitated; stealthy rogue saves cleric after goblins leave him unconscious to help others with fighter; fighter uses potion; fighter and rogue kill the rest of the goblins; bodies looted
- Party considers heading back to Bryce's Field due to injuries and lack of manpower
Showing posts with label d20. Show all posts
Showing posts with label d20. Show all posts
Friday, April 25, 2014
A Bit of The Old In-Out
Game notes for 4/22/14
Campaigns:
3.5e,
d20,
Dungeons & Dragons
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