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Wednesday, November 18, 2009

Session 13

Sleeping in the large chamber where the arrowhawks had been and where the ogres had tried to kill them, the Secure shelter was quiet. Until a rapping at the door was heard. Getting up and realizing that the paladin was missing and the priest was back who was opening the door only to find a human male with scarred face and simple black robes.
"My name is Varachan and I think its time we had a conversation."
He explains that he has had a change of heart and is no longer a priest of Tharizdun. He wishes to atone for his sins and by helping the party believes he is. He explains all about the Doomdreamers and their plan to resurrect Tharizdun so he can come back and destroy the world. He says that he came forward because he had not heard from Hedrack in a few days and when he went to check on him he found the secure shelter. He truly wishes to help subvert the Doomdreamers and stop them from reviving Tharizdun. He explains all about the recovered temple and what is to go on there with the elemental nodes along with the Orb of Silvery Death and the Champion of Elemental Evil. He tells them that the magmin ambassadors could be a great way to encase this whole mountain in lave and on the way shows them a secret door that leads out to the Blasted yard, with its huge iron spike pounded into the center of the volcano. With some diplomacy the magmin agree that being used by priests of Tharizdun who lied and said they were of the Elder Elemental Eye certainly did not make them happy, and they would be glad to excite the volcano and make it erupt when they said it was time.
From the cliffside path that leads down from the secret door to the Blasted Yard, the wizard began ferrying people using his Dimension Door ability down to the door. Varachan comes down to open the door then leaves saying that he cannot risk any more, he does tell them to say "Tharizdun is great" upon entering this chamber and one other. Entering the Black Spike, it is bigger inside than outside, also strangely there is a purple stone just sticking down from the ceiling and wrought iron stairs going up. Going up they find a vrock who stands down upon uttering the words. Up again, and they find the purple stone now takes up most of the room in the tower and shapes seem to be floating in it. Once more up they hear, "The dark God gives much to those who risk much" and they find a skeleton fortune teller. The rogue pulls three cards, get out a situation, and three wishes. The fighter pulls 10 cards(no I don't run things like Decks and wishes like the rules say)and gets out of problems and major magic weapon (+5 Ghost Touch Heavy Flail), 1 wish, and loose all wealth, loose a level, gain a level, defeat your next encounter to level. The mage drew a few and got a major magic weapon(+3 Icy Burst Longsword) and three wishes.
Up the iron stairs one more time brings them to a sitting room with two doors. They open one and find a priest  in reverie. Trying to enter the room, only the wizard gets through at first because of some spell(Forbidance). The priest let out a howl and stunned everyone but the wizard, but a priest cannot stand up against massive damage round after round so....

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