This place is quickly becoming a task to keep. Recent rumors of a hobgoblin/goblin raiding parties nearby prompted us to fortify the ruins by diverting all the workers to defense. Now, we have a basic wooden fort with earthen bulwarks and archery towers. A small raiding party attacked one night before the gates and towers were completed but we held them off. Hiring a small mercenary company to guard the fort ruins for the remaining two months of workmen contracts enabled us to continue to explore the ruins and the source of the blood curdling screams that are heard from the depths at night.Finding the great stair, forgetting to detect secret doors along its length, more doors with what is now considered a symbolic language of whoever these ancients were. Opening doors so far proves to be simply supplying the same symbols, and the high level transmutation on the pillars associated with each door seems to only account for the doors sliding upward into the ceiling.The final room has yet more statues but the hands with spears move and their is a force barrier in the room blocking the other side. Moving the spears allowed us access to the new door but there are no symbols this time.Time to ponder again.
Wednesday, October 06, 2010
Fight for your right .... to party!
Journal excerpt Saramago
Campaigns:
Dungeons and Dragons d20 3.5x
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