In the City that was Moil,
Under a lightning black roiling sky, the party decides to head to the nearest tower. On the lintel, the mage deciphers Tower of Portals and entering this open tower with a central catwalk and multiple 'gates'. Bypassing this tower they continue over to a steel tower that is half filled with salty water evidenced by the strong smell of brine. After dropping a summoned 'beaver' down into the brine from the 120 foot drop the mage decided to lower one in, who then promptly swam around attempting to get out. Looking at eachother they head back to try one of the other towers. The mage again deciphers the name, The Tower of Morning.
The rogue goes gaseous and begins to explore and finds a strange mural with multiple images of the sun. Also he finds a humanoid frozen in ice, so he goes back to open the lock so that the priest can examine the body. So the priest approaches the body and suddenly the priest feels damage being taken and the body's heart on the floor begins to beat as it breaks the ice and stands up! It appears that this 'Moilian zombie can steal animation energy from any kind of source it finds be it alive or dead. The priest surmises that it must be able to siphon off the connection to the Negative Energy Plane that all undead possess, which means that this is one mean undead type. Glad they don't exist anywhere else? The priest ends it with a Destruction.
Once the whole party examined the mural with its scenes of different times of day and different suns. The priest again figures that this is correct due to the Moilians worship of the sun. Someone touches the mural and the panel lights up and with experimentation: only one stays lit. In Moilian the mage deciphers "Manifest of the Power of the Wand of Days". Moving on they find a double iron door encased in 3 feet of ice at the end of a hallway. Skurr, the fighter and the priest bash at the ice or melt it then proceed to bash the iron doors open only to find more ice. Ten feet of ice and something illuminated in the center of the room. More bashing and melting reveal a wand set into what looks like a vise. The priest pulls the wand and tries the command word and illuminates 50ft with sunset. The vampires get a bit scared. The priest heads back to the mural and touches the noonday sun panel then they continue exploring this tower, a few rooms, quite a few Moilian platinum pieces and they now have a Moilian Zombie automated response. The vampires get away and the priest uses the Wand. Poof.
Heading to the next tower that reads "Tower of Chance", they find a small cabaret and a table pulled up and a bottle of absinthe and a single crystal goblet with "Desatysso was here" scratched with a dagger into the table. A few humanoid shapes in the ice minus the zombie raises a few eyebrows. Some private gambling rooms...more empty rooms. Then a skeleton encased in ice who turns while breaking ice and sprouting blackfire from his skull. The rogue and the wizard both are ineffectual so Skurr goes toe to toe and one his first round, Skurr, does a serious amount of damage but then has a serious amount done right back to him, then a failed attempt by the priest, leaves the death knight to try and control him. He makes it and forces the skeleton to walk off the walkways...
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