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Tuesday, October 27, 2009

Session 10 and/or 11

The earth elemental was so anticlimactic that I deign to mention it.  Suffice to say it was taken out post haste. Some simple exploration of statues, and other rooms with nothing in them. They turn this way then that way and finally find a forbiddance spell and a high priest of Tharizdun. Very tough fight, were a few people are nearly dead but... victory. Then we took a break for a few weeks.

Last night, the cleric went missing but the party decided to trudge on. Tim rolled up a rogue and no sooner had he brought him in to do some searching that he got himself slayed by slay living (shortest played character of all time, not even 1 min in game time, had three FORT saves to overcome but didn't). So her brother shows up to help. hehe. Flesh golems hiding in alcoves followed by a textbook takedown of them, an area of Deeper Darkness that the party was to scared to go through, unholy fountain room with the words "The Black Tears of Tharizdun, Be Anointed and Walk Unhindered", tentacle trap room with a red pentagram as soon as you walk in tentacles appear and attack(many dead bodies were thrown in to attempt to disarm the trap, finally a fireball followed by fast running made it through), and who could forget the Infernal Device. The best fight of the evening was a silenced room that the paladin went in to examine because a knight of Heironeous was tied up and over time turned to bones and bits of flesh. The paladin examines and the rest of the party watches from the hallway, when they see a humanoid form coalesce out of gas behind him. Grapple, grapple fail, grapple pin, drink....gotta love 3.5 vampires. So, the wizard casts distentigrate. Rolls a natural 20, confirms crit and blows the vamp away who quickly gaseouses away. He will return later...

Awesome fun last night!

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